Accessibility

We understand that everyone has different needs, teams are always welcome to give us a call a talk through what is or isn't suitable and the types of accomodations we can make. Here is a quick summary of common things for each room though:
MobilityLighting and VisionAudioPsychological and Medical
The Crazy Cat LadySuitable for a single wheelchair through standard sized door (one in each copy of the game).
Has 1 space a wheelchair won't fit, but other players can extract items from that space. Requires 1 player to crawl.
Requires 1 player to reach to ground level and approx 1.5m from the ground.
Requires 1 player to have steady hands / common dexterity.
Has lighting similar to a domestic dwelling.
Has 1 area of reduced lighting.
Contains a torch.
Contains a puzzle involving colours.
Contains a light switch (notification of epilepsy is useful to us to know).
Requires 1 player to read a screen for hints.
Requires 1 player to read English.
Requires 1 player to make a phone call (workaround available).
Requires 1 player to listen to the intro video.
The main door has no lock.
The main space is not small.
There is one sudden/surprise moment.
The players retain their belongings throughout the game.
An Hour to KillSuitable for a single wheelchair through standard sized door.
Requires 1 player to reach to ground level and approx 1.5m from the ground.
Has lighting similar to a domestic dwelling.
Contains a puzzle involving colours.
Contains a light switch (notification of epilepsy is useful to us to know).
Contains UV light.
Requires 1 player to read a screen for hints.
Requires 1 player to read English.
Requires 1 player to listen to the intro video. The main door has no lock.
The main space is not small.
The players retain their belongings throughout the game.
Sausage SurpriseSuitable for two wheelchairs through standard sized door.
Has 1 space a wheelchair won't fit, but other players can extract items from that space. Requires 1 player to crawl.
Requires 1 player to reach to ground level and approx 1.5m from the ground.
Requires 1 player to have steady hands / common dexterity.
Has lighting similar to a domestic dwelling.
Has 1 area of reduced lighting.
Contains a torch.
Contains UV light.
Contains a puzzle involving colours.
Requires 1 player to read English.
Requires 1 player to listen to the intro.
Contains an audio puzzle.
The main door has no lock.
The main space is not small.
Contains a friendly / non-threatening actor.
The players retain their belongings throughout the game.
Rob the BankUnsuitable for wheelchairs.
Requires all players to step up/down
Requires 1 player to crawl.
Requires 1 player to reach to ground level and approx 1m from the ground.
Is entirely dark.
Contains a torch.
Contains UV light.
Contains a strobe light (can be disabled).
Requires 1 player to read a screen.
Requires 1 player to read English.
Requires 1 player to make phone calls.
Requires 1 player to listen to the intro video.
Hints are given via audio.
Contains loud noises.
The main door has no lock.
The main space is small.
There are multiple sudden/surprise moments.
Contains an actor.
The players leave their blongings at the beginning of the game.
We are also restricted to 2 wheelchairs total on site (due to the number of fire refuge points).